Fallout Fixt - (Full / All fixes and mods) é um pacote muito completo de atualização do jogo Fallout 1 de 1997. jogo apocalítico pós guerra nuclerar.
MAP
# prepend 500 from MAP.MSG <-- ignore this
#
# Messages for Maps -- Note: This order *MUST NOT* change!
#
#
# Numbers to the right of map file names are the TALKING HEAD BACKGROUND IMAGE to use
# for a new talking head (i.e. Tandi) --Sduibek, Fallout Fixt
#
# reserved.frm 0 : DONT USE THIS (Obviously)
# back1.frm 1 : Unused???
# rstymetl.frm 2
# hub.frm 3
# necro.frm 4
# bhood.frm 5
# military.frm 6
# junktown.frm 7
# cath.frm 8
# shady.frm 9
# vault.frm 10
# master.frm 11
# follow.frm 12
# raider.frm 13
# desert.frm 14 new for Fallout Fixt, from Fo1 files
# cave0001.frm 15 = (now Fallout1 blue instead of FO2 grey) new for Fallout Fixt from Fo2 files
# enclave.frm 16 (Fo2 files)
# wastelnd.frm 17 (Fo2 files)
# boss.frm 18 (Fo2 files)
# pres.frm 19 (Fo2 files)
# tent.frm 20 (Fo2 files)
# adobe.frm 21 (Fo2 files)
# vault15.frm 22 = (same as Vault, just recolored for "rust" and darkened) new for Fallout Fixt
#
{0}{}{DESERT1.MAP} # 14
{1}{}{DESERT2.MAP} # 14
{2}{}{DESERT3.MAP} # 14
{3}{}{HALLDED.MAP} # 4 (& 3 & 13)
{4}{}{HOTEL.MAP} # 4 (& 3 & 13)
{5}{}{WATRSHD.MAP} # 4 (& 3 & 13)
{6}{}{VAULT13.MAP} # 10 (& 6 - need to recolor)
{7}{}{VAULTENT.MAP} # 2 & 7
{8}{}{VAULTBUR.MAP} # 22 (except for > tile# 20700 @ elev0 == 15) {9}{}{VAULTNEC.MAP} # 22 (except for > tile# 20700 @ elev0 == ??) {10}{}{JUNKENT.MAP} # 7 (& 2) {11}{}{JUNKCSNO.MAP} # 7 (& 2) {12}{}{JUNKKILL.MAP} # 7 (& 2) {13}{}{BROHDENT.MAP} # {14}{}{BROHD12.MAP} # 5 {15}{}{BROHD34.MAP} # 5 {16}{}{CAVES.MAP} # 15 {17}{}{CHILDRN1.MAP} # {18}{}{CHILDRN2.MAP} # {19}{}{CITY1.MAP} # 4 {20}{}{COAST1.MAP} # {21}{}{COAST2.MAP} # {22}{}{COLATRUK.MAP} # 14 {23}{}{FSAUSER.MAP} # {24}{}{RAIDERS.MAP} # {25}{}{SHADYE.MAP} # 9 {26}{}{SHADYW.MAP} # 9 {27}{}{GLOWENT.MAP} # {28}{}{LAADYTUM.MAP} # {29}{}{LAFOLLWR.MAP} # {30}{}{MBENT.MAP} # {31}{}{MBSTRG12.MAP} # 6 {32}{}{MBVATS12.MAP} # 6 {33}{}{MSTRLR12.MAP} # {34}{}{MSTRLR34.MAP} # {35}{}{V13ENT.MAP} # 15 {36}{}{HUBENT.MAP} # {37}{}{DETHCLAW.MAP} # 15 {38}{}{HUBDWNTN.MAP} # {39}{}{HUBHEIGT.MAP} # {40}{}{HUBOLDTN.MAP} # {41}{}{HUBWATER.MAP} # {42}{}{GLOW1.MAP} # {43}{}{GLOW2.MAP} # {44}{}{LABLADES.MAP} # {45}{}{LARIPPER.MAP} # {46}{}{LAGUNRUN.MAP} # {47}{}{CHILDEAD.MAP} # {48}{}{MBDEAD.MAP} # {49}{}{MOUNTN1.MAP} # 17 {50}{}{MOUNTN2.MAP} # 17 {51}{}{FOOT.MAP} # {52}{}{TARDIS.MAP} # 14 {53}{}{TALKCOW.MAP} # 14 {54}{}{USEDCAR.MAP} # {55}{}{BRODEAD.MAP} # {56}{}{DESCRVN1.MAP} # 14 {57}{}{DESCRVN2.MAP} # 14 {58}{}{MNTCRVN1.MAP} # 17 {59}{}{MNTCRVN2.MAP} # 17 {60}{}{VIPERS.MAP} # {61}{}{DESCRVN3.MAP} # 14 {62}{}{MNTCRVN3.MAP} # 17 {63}{}{DESCRVN4.MAP} # 14 {64}{}{MNTCRVN4.MAP} # 17 {65}{}{HUBMIS0.MAP} # {66}{}{HUBMIS1.MAP} # # # Map Names for (Automap) Descriptions # Note: This order must *NOT* change! # # Note: The maximum description width is approximately: # "Brotherhood of Steel (Lower Levels)" - about 34 characters, # but it's proportional, so you need to double-check it by # going into mapper/game and going to the automap for that map. # # Note: Descriptions *MUST* *NOT* be empty, and so temporary # descriptions are just the map name itself (this also helps # pinpoint unfinished ones when you go through here). # {100}{}{Desert} # DESERT1.MAP {101}{}{Desert} # DESERT2.MAP {102}{}{Desert} # DESERT3.MAP {103}{}{Necropolis} # HALLDED.MAP {104}{}{Necropolis} # HOTEL.MAP {105}{}{Necropolis} # WATRSHD.MAP {106}{}{Vault 13} # VAULT13.MAP {107}{}{Vault 15} # VAULTENT.MAP {108}{}{Vault 15} # VAULTBUR.MAP {109}{}{Necropolis} # VAULTNEC.MAP {110}{}{Junktown} # JUNKENT.MAP {111}{}{Junktown} # JUNKCSNO.MAP {112}{}{Junktown} # JUNKKILL.MAP {113}{}{Brotherhood of Steel} # BROHDENT.MAP {114}{}{Brotherhood of Steel} # BROHD12.MAP {115}{}{Brotherhood of Steel} # BROHD34.MAP {116}{}{Shady Sands} # CAVES.MAP {117}{}{Cathedral} # CHILDRN1.MAP {118}{}{Cathedral} # CHILDRN2.MAP {119}{}{City Ruins} # CITY1.MAP {120}{}{Coast} # COAST1.MAP {121}{}{Coast} # COAST2.MAP {122}{}{Desert} # COLATRUK.MAP {123}{}{Desert} # FSAUSER.MAP {124}{}{The Khans} # RAIDERS.MAP {125}{}{Shady Sands} # SHADYE.MAP {126}{}{Shady Sands} # SHADYW.MAP {127}{}{The Glow} # GLOWENT.MAP {128}{}{L.A. Boneyard} # LAADYTUM.MAP {129}{}{L.A. Boneyard} # LAFOLLWR.MAP {130}{}{Military Base} # MBENT.MAP {131}{}{Military Base} # MBSTRG12.MAP {132}{}{Military Base} # MBVATS12.MAP {133}{}{Military Base} # MSTRLR12.MAP {134}{}{Military Base} # MSTRLR34.MAP {135}{}{Vault 13} # V13ENT.MAP {136}{}{The Hub} # HUBENT.MAP {137}{}{The Hub} # DETHCLAW.MAP {138}{}{The Hub} # HUBDWNTN.MAP {139}{}{The Hub} # HUBHEIGT.MAP {140}{}{The Hub} # HUBOLDTN.MAP {141}{}{The Hub} # HUBWATER.MAP {142}{}{The Glow} # GLOW1.MAP {143}{}{The Glow} # GLOW2.MAP {144}{}{L.A. Boneyard} # LABLADES.MAP {145}{}{L.A. Boneyard} # LARIPPER.MAP {146}{}{L.A. Boneyard} # LAGUNRUN.MAP {147}{}{Cathedral} # CHILDEAD.MAP {148}{}{Ruins} # MBDEAD.MAP {149}{}{Mountains} # MOUNTN1.MAP {150}{}{Mountains} # MOUNTN2.MAP {151}{}{Desert} # FOOT.MAP {152}{}{Desert} # TARDIS.MAP {153}{}{Desert} # TALKCOW.MAP {154}{}{Desert} # USEDCAR.MAP {155}{}{Brotherhood of Steel} # BRODEAD.MAP {156}{}{Desert} # DESCRVN1.MAP {157}{}{Desert} # DESCRVN2.MAP {158}{}{Mountains} # MNTCRVN1.MAP {159}{}{Mountains} # MNTCRVN2.MAP {160}{}{Viper Camp} {161}{}{Desert} {162}{}{Mountains} {163}{}{Desert} {164}{}{Mountains} {165}{}{Irwin's Farm} {166}{}{Irwin's Farm} # # City elevation names # # Format: 3 (max elevations), by city # # Desert, DESERT1.MAP {200}{}{} {201}{}{} {202}{}{} # Desert, DESERT2.MAP {203}{}{} {204}{}{} {205}{}{} # Desert, DESERT3.MAP {206}{}{} {207}{}{} {208}{}{} # Necropolis Hall of the Dead, HALLDED.MAP {209}{}{Sewers} {210}{}{Hall} {211}{}{} # Necropolis Hotel of Doom, HOTEL.MAP {212}{}{Sewers} {213}{}{Hotel} {214}{}{} # Necropolis Watershed, WATRSHD.MAP {215}{}{Sewers} {216}{}{Watershed} {217}{}{} # Vault 13, VAULT13.MAP {218}{}{Entrance} {219}{}{Living Quarters} {220}{}{Command Center} # Buried Vault Entrance, VAULTENT.MAP {221}{}{Cave Entrance} {222}{}{} {223}{}{} # Buried Vault, VAULTBUR.MAP {224}{}{Caverns} {225}{}{Living Quarters} {226}{}{Command Center} # Necropolis Vault, VAULTNEC.MAP {227}{}{Sewers} {228}{}{Living Quarters} {229}{}{Command Center} # Junktown Entrance, JUNKENT.MAP {230}{}{Entrance} {231}{}{Lab} {232}{}{} # Junktown Casino, JUNKCSNO.MAP {233}{}{Casino} {234}{}{} {235}{}{} # Junktown Killian's, JUNKKILL.MAP {236}{}{Crash House} {237}{}{} {238}{}{} # Brotherhood of Steel Entrance, BROHDENT.MAP {239}{}{Entrance} {240}{}{} {241}{}{} # Brotherhood of Steel (Upper Levels), BROHD12.MAP {242}{}{Level 1} {243}{}{Level 2} {244}{}{} # Brotherhood of Steel (Lower Levels), BROHD34.MAP {245}{}{Level 3} {246}{}{Level 4} {247}{}{} # Caves (Shady sands), CAVES.MAP {248}{}{Caves} {249}{}{} {250}{}{} # Cathedral, CHILDRN1.MAP {251}{}{Entrance} {252}{}{Tower Level 1} {253}{}{} # Cathedral Tower, CHILDRN2.MAP {254}{}{Tower Level 2} {255}{}{Tower Level 3} {256}{}{Tower Level 4} # City Ruins, CITY1.MAP {257}{}{} {258}{}{} {259}{}{} # Coast, COAST1.MAP {260}{}{} {261}{}{} {262}{}{} # Coast, COAST2.MAP {263}{}{} {264}{}{} {265}{}{} # Desert, COLATRUK.MAP {266}{}{Overturned Truck} {267}{}{} {268}{}{} # Desert, FSAUSER.MAP {269}{}{Spacecraft} {270}{}{} {271}{}{} # Raider's Camp, RAIDERS.MAP {272}{}{Base} {273}{}{} {274}{}{} # Shady Sands East, SHADYE.MAP {275}{}{Garden} {276}{}{Brahma Pen} {277}{}{} # Shady Sands West, SHADYW.MAP {278}{}{Town Hall} {279}{}{} {280}{}{} # GLOWENT.MAP {281}{}{Entrance} {282}{}{} {283}{}{} # LAADYTUM.MAP {284}{}{Adytum} {285}{}{Underground} {286}{}{} # LAFOLLWR.MAP {287}{}{Library} {288}{}{Underground} {289}{}{} # Military Base Entrance, MBENT.MAP {290}{}{Entrance} {291}{}{} {292}{}{} # Military Base Stronghold, MBSTRG12.MAP {293}{}{Stronghold Level 1} {294}{}{Stronghold Level 2} {295}{}{} # Military Base Vats, MBVATS12.MAP {296}{}{Vats Level 1} {297}{}{Vats Level 2} {298}{}{} # Master's Lair (Upper Levels), MSTRLR12.MAP {299}{}{Lair Level 1} {300}{}{Lair Level 2} {301}{}{} # Master's Lair (Lower Levels), MSTRLR34.MAP {302}{}{Lair Level 3} {303}{}{Lair Level 4} {304}{}{} # Vault 13 Entrance, V13ENT.MAP {305}{}{Cave Entrance} {306}{}{} {307}{}{} # Hub Entrance, HUBENT.MAP {308}{}{Entrance} {309}{}{} {310}{}{} # Deathclaw's Lair, DETHCLAW.MAP {311}{}{Lair} {312}{}{} {313}{}{} # Hub Downtown, HUBDWNTN.MAP {314}{}{Downtown} {315}{}{Decker's Hideout} {316}{}{} # HUBHEIGT.MAP {317}{}{Heights} {318}{}{} {319}{}{} # Hub Old Town, HUBOLDTN.MAP {320}{}{Old Town} {321}{}{Thieves' Circle} {322}{}{} # HUBWATER.MAP {323}{}{Merchants} {324}{}{} {325}{}{} # GLOW1.MAP {326}{}{Level 1} {327}{}{Level 2} {328}{}{Level 3} # GLOW2.MAP {329}{}{Level 4} {330}{}{Level 5} {331}{}{Level 6} # LABLADES.MAP {332}{}{Downtown} {333}{}{} {334}{}{} # LARIPPER.MAP {335}{}{Warehouse} {336}{}{Underground} {337}{}{} # LAGUNRUN.MAP {338}{}{Fortress} {339}{}{} {340}{}{} # CHILDEAD.MAP {341}{}{Crater} {342}{}{} {343}{}{} # MBDEAD.MAP {344}{}{Ruins} {345}{}{} {346}{}{} # MOUNTN1.MAP {347}{}{} {348}{}{} {349}{}{} # MOUNTN2.MAP {350}{}{} {351}{}{} {352}{}{} # FOOT.MAP {353}{}{Footprint} {354}{}{} {355}{}{} # TARDIS.MAP {356}{}{Police Box} {357}{}{} {358}{}{} # TALKCOW.MAP {359}{}{Talking Cows} {360}{}{} {361}{}{} # USEDCAR.MAP {362}{}{Pre-Owned Cars} {363}{}{} {364}{}{} # BRODEAD.MAP {365}{}{Ruins} {366}{}{} {367}{}{} # DESCRVN1.MAP {368}{}{Caravan} {369}{}{} {370}{}{} # DESCRVN2.MAP {371}{}{Caravan} {372}{}{} {373}{}{} # MNTCRVN1.MAP {374}{}{Caravan} {375}{}{} {376}{}{} # MNTCRVN2.MAP {377}{}{Caravan} {378}{}{} {379}{}{} # VIPERS.MAP {380}{}{Vipers' Camp} {381}{}{} {382}{}{} # DESCRVN3.MAP {383}{}{Caravan} {384}{}{} {385}{}{} # MNTCRVN3.MAP {386}{}{Caravan} {387}{}{} {388}{}{} # DESCRVN4.MAP {389}{}{Caravan} {390}{}{} {391}{}{} # MNTCRVN4.MAP {392}{}{Caravan} {393}{}{} {394}{}{} # HUBMIS0.MAP {395}{}{- Irwin's Farm} {396}{}{- Irwin's Farm} {397}{}{- Irwin's Farm} # HUBMIS1.MAP {398}{}{- Irwin's Farm} {399}{}{- Irwin's Farm} {400}{}{- Irwin's Farm} # # --- Worldmap and Load/Save: --- # # These are what shows up, on the -WORLD- map, while standing on their green circle, # when you hover your mouse over the clickable green triangle icon. # # NOTE: It is also used when saving/loading games - the first portion of text that displays in the righthand box. # Submap name gets appended to this, from WORLDMAP.MSG # {500}{}{Vault 13} {501}{}{Vault 15} {502}{}{Shady Sands} {503}{}{Junktown} {504}{}{The Khans} {505}{}{Necropolis} # (Vault 12) {506}{}{The Hub} {507}{}{Brotherhood of Steel} # Lost Hills security bunker {508}{}{Mariposa Military Base} {509}{}{The Glow} # West Tek Research Facility {510}{}{L.A. Boneyard} {511}{}{Children's Cathedral} # # Error Messages # {1000}{}{ERROR: Not enough disk space to save map!}